Devlog 14: Small Updates
Hello everyone! Endurance v0.0.8 and v0.0.9 are small updates, but I wanted to do a short devlog about them anyways to record what all has changed.
The big thing that I added was a completed enemy guide. It's fairly simplistic, but easy to navigate and read. Also, sprite-work and programming work has started on the traps/power-downs.
Also, a few bugs have been fixed that I noticed/realized during a debug test. Those bugs are that clearing the screen didn't reset the enemy amount, leading to you hitting the enemy cap early and that collectables still spawned in after a game-over. Not game-breaking bugs (necessarily), but important ones to fix regardless.
That's all for now. Sorry that there isn't much to talk about, but with school starting back up, I have less time to work on the game. Traps and other neat features are coming soon!
- Silicontent
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Endurance
Dash through enemies and get the highest score!
Status | Released |
Author | Silicontent |
Genre | Survival |
Tags | 2D, Arcade, Godot, High Score, Indie, Pixel Art, Singleplayer |
Languages | English |
More posts
- Devlog 22: Goodbye For Now!Mar 11, 2024
- Devlog 21: New Chonk PhasesFeb 09, 2024
- Devlog 20: First Boss, but BetterJan 30, 2024
- Devlog 19: The First Boss!Jan 29, 2024
- Devlog 18: Short-LivedJan 19, 2024
- Devlog 17: Mystery Box + WatchdogJan 17, 2024
- Devlog 16.5: Patch v0.1.3.1Jan 15, 2024
- Devlog 16: Some RefactoringJan 14, 2024
- Devlog 15: Adding Traps and MoreJan 13, 2024
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