Devlog 15: Adding Traps and More


Hello everyone! Welcome to Endurance v0.1.0 (and v0.1.1... and v0.1.2).

New Collectables!

The biggest part of this update is the new collectables: the traps. Unlike power-ups, traps are automatically used when collected and negatively affect the player. Only one trap can be active at one time, but a power-up and a trap can be active at once.

There are three traps currently in the game.

  1. blindness: this trap will temporarily make you almost transparent.
  2. camera lock: this trap will temporarily lock your camera in one place.
  3. invert controls: this trap will temporarily invert your movement (up is down, left is right, etc.

Other Changes

The guide menu has essentially been finished with the addition of the collectables guide. Check it out to learn more about each power-up and trap.

In version 0.1.1, the collectables guide was updated to match the changed behavior of the blindness trap (previously the disguise trap that would make the player look like an enemy). In version 0.1.2, a bug was fixed where traps spawned in before a trap was collected could still be touched, breaking the rule of one trap active at a time. This has been fixed so that collecting a trap clears all collectables from the game and prevents any more from spawning until the trap's effects end.

What's Next?

With this release, the basic game mechanics of Endurance are complete! This is why version numbers have started to increment in the second column (version n.1.n as opposed to version n.n.1). However, the game is far from complete. There are still many features and additions I want to make to Endurance, so keep an eye out for updates.

Below is a list/loose roadmap of polishes/tweaks I plan on changing with Endurance.

  • Refactor a lot of the code under-the-hood to make reading my own code and adding new features easier
  • Fix significant bugs and exploits as they are found in testing (this is where you come in!)
  • Polish up the player, enemies, and collectables with sound effects, particles, and animations
  • Polish up the HUD and the menus (title screen, guide, pause menu, etc.) for a more eye-catching look and feel
  • Add music
  • Implement the options menu
  • Tweak balancing (enemy and collectable spawn chances, enemy speeds, player speeds, etc.) (this is also where you come in!)
  • Potential accessibility options (enemies with unique sprites and other things like that)

Below is a list of new features I plan and adding to Endurance.

  • Add more collectables (power-ups and traps) to make the game more interesting
  • Add more enemy types
  • Allow for more customization (player customization, potential points shop, map selection, etc.)
  • Add bosses that can be encountered

I could keep going with all of the things I want to add to this game, but I should probably wrap this up here. Please give this first "full" release of Endurance a shot and tell me what you think in the comments of the game or this post. Thank you so much for reading, and have a wonderful day!

- Silicontent

Files

v0.1.2 - Windows 27 MB
Jan 13, 2024
v0.1.2 - Linux 24 MB
Jan 13, 2024
v0.1.2 - Web Play in browser
Jan 13, 2024

Get Endurance

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