Devlog 20: First Boss, but Better
Hello everyone! Welcome to Endurance v0.1.6.
This version is mainly a bug fix for v0.1.5. That version introduced bosses and some of their mechanics. To read more about that, check out the previous devlog. However, in this version, some bugs were fixed that completely broke bosses. Those bugs were...
- touching the bottom of a boss made the player and the boss stick together
- the Mystery Box would sometimes give the player a "blank" trap that did nothing but display the trap timer bar
- collecting a trap cleared all collectables, including the boss spawner, but the boss spawner would never reappear, locking the player out of fighting a boss
- defeating a boss would immediately give the player the boss spawner to fight the boss again
In the current version of the game, the boss spawner now only appears at certain score thresholds. To be specific, the score threshold starts at 250 points and is multiplied by 1.8 every time a boss is spawned.
Another major bug (feature?) that has been fixed is that the player can no longer stand inside of spawning enemies and not die. If you stand inside of a spawning enemy, they will immediately kill you upon spawning into the game.
With these major bugs removed, please give this version of Endurance a try and tell me what you think of bosses so far. My next plans for v0.1.7 is to expand on the only boss in-game right now and give him more phases. As always, if you have any feedback, please let me know. Thank you for reading, and have a wonderful day!
- Silicontent
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Endurance
Dash through enemies and get the highest score!
Status | Released |
Author | Silicontent |
Genre | Survival |
Tags | 2D, Arcade, Godot, High Score, Indie, Pixel Art, Singleplayer |
Languages | English |
More posts
- Devlog 22: Goodbye For Now!Mar 11, 2024
- Devlog 21: New Chonk PhasesFeb 09, 2024
- Devlog 19: The First Boss!Jan 29, 2024
- Devlog 18: Short-LivedJan 19, 2024
- Devlog 17: Mystery Box + WatchdogJan 17, 2024
- Devlog 16.5: Patch v0.1.3.1Jan 15, 2024
- Devlog 16: Some RefactoringJan 14, 2024
- Devlog 15: Adding Traps and MoreJan 13, 2024
- Devlog 14: Small UpdatesJan 11, 2024
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