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Devlog 22: Goodbye For Now!
March 11, 2024
by
Silicontent
Hello everyone! This will be my last devlog on Endurance for the foreseeable future. Why Now? I have three main reasons for stopping development of Endurance . For one reason or another, I have felt a...
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Devlog 21: New Chonk Phases
February 09, 2024
by
Silicontent
Hello everyone! Welcome to Endurance v0.1.7. This update features new additions to the Chonk boss. What's new with Chonk? Chonk has gotten a few changes in this update. Now, he has four* phases throug...
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Devlog 20: First Boss, but Better
January 30, 2024
by
Silicontent
Hello everyone! Welcome to Endurance v0.1.6. This version is mainly a bug fix for v0.1.5. That version introduced bosses and some of their mechanics. To read more about that, check out the previous de...
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Devlog 19: The First Boss!
January 29, 2024
by
Silicontent
Hello everyone! Welcome to Endurance v0.1.5. Bosses! The main feature of this update is a new addition: bosses! Once you reach a certain threshold of points (in this testing build, 200), a collectable...
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Devlog 18: Short-Lived
January 19, 2024
by
Silicontent
Hello everyone! Welcome to a quick update: Endurance v0.1.4.1. (I promise this will be one of the last times I used a fourth number. I don't like the way it looks either). What's New? This version has...
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Devlog 17: Mystery Box + Watchdog
January 17, 2024
by
Silicontent
Hello everyone! Welcome to Endurance v0.1.4. This version has a few new tweaks and additions. The Mystery Box There's a new collectable in Endurance ! The mystery box is a yellow item with a big white...
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Devlog 16.5: Patch v0.1.3.1
January 15, 2024
by
Silicontent
Hello everyone! This is a quick bug fix for Endurance v0.1.3 The camera lock trap can actually spawn in now. Originally, it couldn't spawn because of a stupid oversight by me. Also, the camera lock tr...
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Devlog 16: Some Refactoring
January 14, 2024
by
Silicontent
Hello everyone! Welcome to Endurance v0.1.3. What's New? On the surface, there isn't much new. This update is more of a refactoring update. For those curious, I went through and created one parent Man...
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Devlog 15: Adding Traps and More
January 13, 2024
by
Silicontent
Hello everyone! Welcome to Endurance v0.1.0 (and v0.1.1... and v0.1.2). New Collectables! The biggest part of this update is the new collectables: the traps . Unlike power-ups, traps are automatically...
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Devlog 14: Small Updates
January 11, 2024
by
Silicontent
Hello everyone! Endurance v0.0.8 and v0.0.9 are small updates, but I wanted to do a short devlog about them anyways to record what all has changed. The big thing that I added was a completed enemy gui...
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Devlog 13: More Power-ups + Guide
January 09, 2024
by
Silicontent
Hello everyone! Welcome to Endurance 0.0.7, which features some neat new additions. New Power-ups There are two new power-ups that you can collect in Endurance: the time-slow and the dash-reset power-...
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Devlog 12: Power-ups
January 06, 2024
by
Silicontent
Hello everyone! This is Endurance v0.0.6 and the beginnings of collectables. Collectables? Collectables in Endurance are split into two categories: power-ups and "power-downs." Power-ups can be collec...
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Devlog 11: Final* Enemy Additions
January 03, 2024
by
Silicontent
Hello everyone! Welcome to Endurance v0.0.5! This version brings with it two more enemies for you to face off against. New Enemies The impostor enemy looks exactly like you and even mimics your moveme...
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Devlog 10: New Enemies!
January 02, 2024
by
Silicontent
Hello everyone! Welcome to Endurance v0.0.4. This update has a bunch of new tweaks and features. New Enemies The biggest new feature is the introduction of new enemies! All of these new enemies come f...
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Devlog 9: Enemy Polish + SFX
December 29, 2023
by
Silicontent
Hello everyone! Welcome to Endurance v0.0.3. This update brings some small changes to the game. First of all, sound effects for dashing, dying, killing enemies, and selecting menu options have been ad...
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Devlog 8: Enemy Additions
December 28, 2023
by
Silicontent
Hello, everyone! I've been working a bit more on the enemies. Before I add any more enemy types, I will be finishing everything on the normal enemy and enemy spawning. Now, enemies have a "spawning" p...
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Devlog 7: Fresh Start (again)
December 11, 2023
by
Silicontent
Hello, everyone! I have returned (unexpected, I know) with a fresh version of Endurance 2. First of all, this is a completely from-scratch project, with some code pasted over from the previous Enduran...
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Devlog 6: Back to Basics
May 18, 2023
by
Silicontent
Hello, everyone. I have some news about Endurance 2. For one, the game isn't dead! (at least at the moment) Right now, I have decided to restart the project in Godot 4. I have a few reasons. First, I...
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Devlog 5: Actual Gameplay
February 25, 2023
by
Silicontent
Hello everyone! I've just updated Endurance 2 to v0.0.2.3. This version finally adds in death mechanics for both the player and the enemies. Also, a rudimentary enemy spawning system has been added. T...
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Devlog 4: The First Enemies
January 09, 2023
by
Silicontent
Hello again! Today, I've finished working on the first iteration of the basic enemy AI in Endurance 2. If you'd like to try it, feel free to play the browser build on this page. For a more in-depth lo...
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Devlog 3: Polishing the UI
December 31, 2022
by
Silicontent
Hello! Today, I have an update on the current HUD/UI of Endurance 2. To start, the dash cooldown timer is now a bar instead of a simple text display. Unlike the HUD mock-up I showed off a few days ago...
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Devlog 2: E2 Movement Test
December 31, 2022
by
Silicontent
Hello, everyone ! I'm returning to this page to update you on the newest "alpha/test" of Endurance 2. This version, v0.0.1, is a movement test. I have exported it as an HTML game so you can play the c...
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Devlog 1: HUD Mock-up
December 29, 2022
by
Silicontent
Hello! Welcome to the first (and hopefully not last) devlog over my game, Endurance 2! Today, I want to show you my first mock-up for the game's HUD. I'm hoping to clean up the HUD compared to the fir...
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