Devlog 12: Power-ups
Hello everyone! This is Endurance v0.0.6 and the beginnings of collectables.
Collectables?
Collectables in Endurance are split into two categories: power-ups and "power-downs." Power-ups can be collected and stored in the player's inventory and can be activated at any time with a key press. Only one power-up can be used at a time. "Power-downs" or "traps" can also be collected, but they automatically take effect when touched by the player. These collectables have negative effects on the player, but only one "power-down" can be active at once.
So, what collectables are added?
Well... just one. It's taking a lot of set-up to get ready to add more collectables, so this first power-up took awhile. So far, the only collectable added is a power-up: the screen wipe. Using it immediately clears the screen of enemies (no points are gained). It is one of three planned power-ups for the game.
The other two power-ups can be viewed by pressing the down arrow key in-game to toggle the inventory. Note that power-ups can be used even when the inventory isn't open.
Other Tweaks
- Endurance now features high scores! View your high score in the bottom-left-hand corner of the title screen. Also, high scores persist between plays (if I did everything right).
- I've finally gotten rid of the ugly debug text above every enemy and the player.
- Another addition was a sound effect that plays whenever the player's dash cooldown has ended.
- I've added minor controller support. Use the left stick to move, use the triggers or A to dash, and use Start to pause. Menus are currently not supported.
I'm not sure how I feel about the current implementation of and plan for collectables so far, so if you have any comments about how you think it should work, please give the current version of the game a try and let me know in the comments of this devlog or on the main game page. Thank you for reading, and have a wonderful day!
- Silicontent
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Endurance
Dash through enemies and get the highest score!
Status | Released |
Author | Silicontent |
Genre | Survival |
Tags | 2D, Arcade, Godot, High Score, Indie, Pixel Art, Singleplayer |
Languages | English |
More posts
- Devlog 22: Goodbye For Now!Mar 11, 2024
- Devlog 21: New Chonk PhasesFeb 09, 2024
- Devlog 20: First Boss, but BetterJan 30, 2024
- Devlog 19: The First Boss!Jan 29, 2024
- Devlog 18: Short-LivedJan 19, 2024
- Devlog 17: Mystery Box + WatchdogJan 17, 2024
- Devlog 16.5: Patch v0.1.3.1Jan 15, 2024
- Devlog 16: Some RefactoringJan 14, 2024
- Devlog 15: Adding Traps and MoreJan 13, 2024
- Devlog 14: Small UpdatesJan 11, 2024
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