Devlog 8: Enemy Additions
Endurance » Devlog
Hello, everyone!
I've been working a bit more on the enemies. Before I add any more enemy types, I will be finishing everything on the normal enemy and enemy spawning. Now, enemies have a "spawning" phase, where they are both invulnerable and unable to deal damage for a few seconds. This spawning phase is indicated by a blinking animation.
In other news, some additions have been made to the UI. There is now a title screen and a game over screen, which allows you to start and restart the game.
Please give either the web or the Windows release of Endurance v0.0.2 a shot and provide feedback on the new UI or the new enemy tweaks in the comments. Thank you for reading, and have a wonderful day!
Get Endurance
Endurance
Dash through enemies and get the highest score!
Status | Released |
Author | Silicontent |
Genre | Survival |
Tags | 2D, Arcade, Godot, High Score, Indie, Pixel Art, Singleplayer |
Languages | English |
More posts
- Devlog 22: Goodbye For Now!Mar 11, 2024
- Devlog 21: New Chonk PhasesFeb 09, 2024
- Devlog 20: First Boss, but BetterJan 30, 2024
- Devlog 19: The First Boss!Jan 29, 2024
- Devlog 18: Short-LivedJan 19, 2024
- Devlog 17: Mystery Box + WatchdogJan 17, 2024
- Devlog 16.5: Patch v0.1.3.1Jan 15, 2024
- Devlog 16: Some RefactoringJan 14, 2024
- Devlog 15: Adding Traps and MoreJan 13, 2024
- Devlog 14: Small UpdatesJan 11, 2024
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