Devlog 8: Enemy Additions


Hello, everyone!

I've been working a bit more on the enemies. Before I add any more enemy types, I will be finishing everything on the normal enemy and enemy spawning. Now, enemies have a "spawning" phase, where they are both invulnerable and unable to deal damage for a few seconds. This spawning phase is indicated by a blinking animation.

In other news, some additions have been made to the UI. There is now a title screen and a game over screen, which allows you to start and restart the game.

Please give either the web or the Windows release of Endurance v0.0.2 a shot and provide feedback on the new UI or the new enemy tweaks in the comments. Thank you for reading, and have a wonderful day!

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